• published the article Holiday Hours

    Hey guys!

    The holidays are coming up quick and with that we have our family gatherings to attend to (or you know, sitting on the couch eating ham and watching TV)! Since we prefer to spend out holidays with our family instead of looking over files all day we will have limited availability to approval files/projects or answer questions during this time. Below you can find our full schedule, while most of these days are marked unavailable one of us might check in randomly during the day to clear the queue out. On Christmas Eve I will make sure the queue is clear before I head to bed to prevent any 24-hour delays. If you have an emergency or concern feel free to reach out to me on twitter (@ZeldoKavira) and if I see it I will be glad to help :)

    • Thanksgiving (11/24)
      • No availability. Expect 6-18 hour delays.
    • Black Friday (11/25)
      • Limited Availability. Expect 1-2 hour delays.
    • Christmas Eve (12/24)
      • No availability. Expect 6-18 hour delays.
    • Christmas Day (12/25)
      • No availability. Expect 6-18 hour delays.
    • New Years Eve (12/31)
      • Limited Availability after 4PM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!
    • New Years Day (1/1)
      • Limited Availability before 12AM PST. Expect 4-6 hour delays.
      • Click here and add your city to see what time this is where you live!


    Separate from our Holiday hours we recently hired a new moderator to help with our work load. We have all been working 7 days a week for quite a few months to keep up with you guys and your awesome mods/addons but we are looking forward to time off again! That said we are still a little understaffed and so there will be two 8 hour periods in which the queue will not be covered every week. These will be the same every week and easily predictable in case anything comes up! We went through our stats and these two shifts are the least impactful for you guys, but we understand this can be frustrating apologize for the inconvenience. This will kick in starting next week.

    • Tuesdays from 12AM to 8AM PST
    • Wednesdays from 12AM to 8AM PST 

    Here are these times converted to a few time zones:

    • EST: 3AM-12AM
    • AEST: 7PM-3AM
    • CET: 9AM-5PM


    Posted in: Holiday Hours
  • published the article New CurseForge and WowAce Sites

    Hey folks,

    The CurseForge dev team is preparing some of the bigger, final touches on what will become the new WoW CurseForge and WowAce sites, and they're hoping to have everything wrapped up by the end of the month. When these new sites go live, there will be some noticeable improvements for developers of WoW projects.

    The old, unreliable, and unpredictable Packager is being retired -- its replacement will be many times faster, much more resilient, and able to package multiple projects simultaneously. Additionally, the new Packager will be capable of operating directly from repositories on GitHub and Bitbucket via webhooks.

    The Localization System is also being heavily upgraded, including a new UI to better serve translators -- it will be available for all projects. There's also no longer going to be a requirement to use a Version Control System to take advantage of this extremely useful feature. The new behavior is to have the localizations injected into any uploaded or packaged file for projects which have the feature enabled.

    We’re all very excited to be able to announce this, and look forward to many more improvements in the future. Thanks for all the support.

    Torhal and the entire CurseForge team

    EDIT: When the transition occurs, repositories will be offline for roughly 24 hours. Normal file uploads will still be accessible.

    Posted in: New CurseForge and WowAce Sites
  • published the article World of Warcraft Beta Sites

    For the last two years we've been working on a new platform to power CurseForge. In March 2014 we debuted the platform to support WildStar. In May 2014 we added Kerbal Space Program and then shortly after migrated Minecraft to the new platform.

    Since then, we've been frantically working to add new features to support the new experiences, as well as the features that were still missing from the legacy platform. The time has now come to show the hard won fruits of the last two years of labor to our World of Warcraft authors.

    To that end we're launching beta sites for both WowAce and WoW CurseForge. While we're very happy with the platform, we need your help with trying to break things, finding things we've missed, or giving feedback on some of the changes we've made.

    There are two important things to know: While these sites are more or less feature complete when compared to the existing sites the one major feature that's still to be launched is repositories. This feature is forthcoming and will be enabled in the upcoming weeks. Secondly, these sites are not truly live. Any projects created, changed, updated, or the like will not synchronize to either Curse.com or the Client.

    We're expecting to leave the beta sites up for several weeks. During the testing period, please use this forum for discussions, bug reports, and general feedback. At the end of the beta test we'll be wiping out everything on the new platform and reimporting the legacy sites.

    We hope you enjoy the new sites, and we can't wait to hear your feedback!

    Posted in: World of Warcraft Beta Sites
  • published the article Download Counters

    Hey there,

    We're performing maintenance on some of the back-end services, which necessitated the disabling of the service that updates the download counters on all projects. The downloads are still being recorded, however, so once we re-start that particular service the numbers will reflect the correct amount.

    Thanks, Torhal

    UPDATE: The services have been re-enabled; download counters are now reading appropriately.

    Posted in: Download Counters
  • published the article Kerbal Space Program and Curse Join Forces


    Kerbal Space Program, Curse.com Partner Together
    For Updated Modding Community Website

    Kerbal Spaceport will now be part of CurseForge modding community

    Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

    Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

    “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

    "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

    Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

    About Squad

    Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

    Posted in: Kerbal Space Program and Curse Join Forces
  • published the article New Beta Round for Minecraft Site

    Since our initial Beta unveiling in mid-December, we've looked at your feedback as well as our own observations and put in a great deal of effort toward further refinements. While we didn't get to everything that was suggested or that should be in the final version, we've made quite a few changes and improvements which we hope will spark even more feedback.

    As with our previous Beta, please keep in mind that several core functionalities are not yet implemented. In addition, Projects created on the Beta site will not synchronize to either Curse.com or to the Curse Client; at the end of the beta run all projects will be deleted - this is strictly for testing and feedback purposes.

    We encourage you to try breaking things on the site, and give feedback on what you like and dislike so we have data to work with during our continued development.

    If you have not yet seen the Beta site, or need a refresher on where to find it, the URL is http://minecraft-beta.curseforge.com.

    Posted in: New Beta Round for Minecraft Site
  • published the article Scheduled Maintenance Notice, January 22nd at 10PM CST

    On January 22nd, at 10pm CST, we will be performing scheduled maintenance on the site an estimated downtime of no longer than an hour.

    Posted in: Scheduled Maintenance Notice, January 22nd at 10PM CST
  • published the article Minecraft Site Revamp Beta

    We have been working for a long time to create an improved experience for CurseForge, and the time has come to showcase the fruition of our labor in the form of a beta version of our Minecraft site: http://minecraft-beta.curseforge.com.

    Please, try to break as much as you can and give feedback on what you like and dislike so we have data to work with during our continued development. Keep in mind that several core functionalities are not yet implemented such as the issue tracker and repository support.

    Projects created on the beta site will not synchronize to either Curse.com or to the Curse Client, and at the end of the beta run all projects will be deleted - this is strictly for testing and feedback purposes.

    We hope you enjoy the new look and feel, and we're looking forward to your feedback!

    Posted in: Minecraft Site Revamp Beta
  • published the article Canadian Amazon Gift Cards

    Hey folks,

    After a long wait, we are happy to announce the addition of Amazon.ca Gift Cards to the CurseForge Store! No longer are Canadian authors locked into PayPal for their point expenditures; we have $10, $20, $50, and $100 Gift Cards in stock now.

    Posted in: Canadian Amazon Gift Cards
  • published the article New Store Launched

    Hi Everyone,

    Today we launch our new store! This is the first in a series of releases that will revamp the whole of CurseForge and all the sites powered by it. Through this we'll be modernizing the layout and style of the sites as well as addressing the long standing concerns many of our authors have had.

    It's important to know that many actions related to points need to be completed from within the new store. Purchasing points, viewing your totals and history, as well as transferring points to other users. Project reward splits are still configured on the current site.

    Below you'll find a nice screenshot of the general layout of the new store. We already have a list of improvements for the next iteration. You have my word that they'll be here soon, but please give us your feedback as well. We'd love to know what you guys think.

    The new store can be found at store.curseforge.com.


    Posted in: New Store Launched
  • published the article World of Tanks Mod Packs

    After much deliberation and consideration, we have decided that we will be mirroring the existing policies for other games: Mod packs are not supported and will be denied when submitted. Some of the reasons behind this decision have to do with Copyright laws; making sure that permission was granted for every mod in a mod pack is tedious, extremely time-consuming, and error-prone. Another (though related) consideration is the proliferation of "fire-and-forget" mod packs; packs which are slapped together with varying degrees of configuration tweaking and nothing else contributed beyond the work of the original mod authors.

    For those of you affected by this decision, we apologize for any inconvenience. Ultimately, however, this action brings our support of World of Tanks in line with our support of other games.

    UPDATE: All mod packs which had previously been approved will be deleted on Monday, September 23rd.

    Posted in: World of Tanks Mod Packs
  • published the article Curse Author Reward Premium Improvements!

    Curse is happy to announce that our complimentary author reward Premium program is once again properly giving free Premium!  With this change also comes a few new parameters.

    As of today, if you are a contributor of any sort to a currently active project within an upper bounds of monthly popularity percentage, you will receive a free monthly subscription!  This service is now extended to all authors, as even more games are eligible!  Currently, all games supported on the various CurseForge sites are eligible, provided  you meet the requirements.  As such, the following sites are currently included:

    If you believe you should be receiving your complimentary Premium but have yet to, please wait 24 hours to make sure that the email and complimentary subscription have had time to be granted.  Also please remember that you will need to log out and back in to both the Client and Curse.com to receive your benefits.  If after a 24 hour period you are not receiving your complimentary subscription, please either make a report or ticket on CurseForge, or leave a forum post.

    We sincerely apologize for any inconvenience the lack of Premium may have caused our authors!  Thank you for your patience!

    Posted in: Curse Author Reward Premium Improvements!
  • published the article Private Message "ghosts" fixed

    Though this actually happened last week, no announcement was ever made about this highly-annoying site bug. Enjoy!

    Posted in: Private Message "ghosts" fixed
  • published the article Brazilian Portuguese for WoW

    Since WoW will soon be available for Brazil, we have added ptBR (Brazilian Portuguese) to the Localization app.

    Posted in: Brazilian Portuguese for WoW
  • published the article WoW AddOn Authors: 4.2 CLEU Change

    Though some AddOn authors may have already seen this information, due to the number of authors which were not prepared for a similar change in the 4.1 patch, here are links to information for the 4.2 changes for the COMBAT_LOG_EVENT_UNFILTERED event:

    Base Parameters.

    Posted in: WoW AddOn Authors: 4.2 CLEU Change