MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- Zoom:
avatar_input_handler.xml file in Ur's game\res_mods\0.9.1\gui folder

- ZoomX:
ZoomX.xml file in Ur's game\res_mods\0.9.1\gui folder

- NoScroll:
NoScroll.xml file in Ur's game\res_mods\0.9.1\gui folder

- Server Aim
ServerCross2.xml file in Ur's game\res_mods\0.9.1\gui\ folder

Project Author/Manager:


Permission to reproduce, modify; please indicate rightfully mod author.

In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another ones from other mods.

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  • Avatar of _RazNaRok_ _RazNaRok_ Mar 02, 2015 at 14:53 UTC - 0 likes

    @gomansx: Go

    If mod is correctly installed those are in:

    1. Server aims, zoom, no_scroll: root\res_mods\0.9.6\gui

    2. MeltyMapsMathMod, MeltyMapsProtractor: root\res_mods\0.9.6\gui\scaleform

  • Avatar of gomansx gomansx Feb 23, 2015 at 19:21 UTC - 0 likes

    Hi thanks and but

    refer to you said ad2, "or no configuration xml files" where to find the configuration.xml file?

    thank you.

  • Avatar of _RazNaRok_ _RazNaRok_ Feb 23, 2015 at 10:54 UTC - 0 likes

    <<reply 2492240>>

    Reinstall from official release on curse, overwrite files.
    U have outdated control_modes.pyc script.

    Incorrect installation to wrong folders, or no configuration xml files.
    Typically happen when MathMod is installed with use of mod enablers.
    Always install MathMod as last one by Manually copy/paste res_mod folder from archive.
    Overwrite files when prompted.

    Open noScroll.xml with NotePad++ set:

  • Avatar of gomansx gomansx Feb 21, 2015 at 19:05 UTC - 0 likes

    Hi, please help and refer to below picture,

    1. Arty mode no circle, how to do?

    no circle

    2. normal mode 2 problems, - "NAN" on the left, how to solve? - i try to change the aiming at wot setting there but won't change

    3. how to unlock sniper mode roll out using mouse?

    thank you.

  • Avatar of _RazNaRok_ _RazNaRok_ Feb 21, 2015 at 13:56 UTC - 0 likes
    <<reply 2491089="">> to edit configuration xml use always NotePad++ or AcelPAd. NotePad or others text editors paste unseen ANSI characters to configuration file and broke it. <enableRulerWhenTD>true</enableRulerWhenTD> Does the trick. And ruller works as supose to do:
    Last edited Feb 21, 2015 by _RazNaRok_
  • Avatar of _RazNaRok_ _RazNaRok_ Feb 21, 2015 at 13:39 UTC - 0 likes

    <<reply 2491089>>

    <vehicle name="ussr_KV1" front="75" arc="30" side="75"/>

  • Avatar of Foxtrot055 Foxtrot055 Feb 20, 2015 at 16:55 UTC - 0 likes

    i need help, i try to erase the ruler thing by changeing the value <enableRulerWhenTD>ture</enableRulerWhenTD> <! Displays GunArc Critical Angle Ruler for TD's. > into <enableRulerWhenTD>false</enableRulerWhenTD> <! Displays GunArc Critical Angle Ruler for TD's. > but it's still there and now it's broken (?) can you tell me what to do?

    and i want to add effective armor to kv1 what line should i add? thank you

    • shot_001.jpg
      the ruler is broken, it stays ...
  • Avatar of _RazNaRok_ _RazNaRok_ Feb 19, 2015 at 17:14 UTC - 0 likes

    I need help of flasher.

    In file battletimer.swf Need to replace action script of sprite 21 in line 152:
    var systemMapnameList = {$03_campania:600,$04_himmelsdorf:700,

    var systemMapnameList = {$03_campania:600,$04_himmelsdorf:700,

    Last edited Feb 19, 2015 by _RazNaRok_
  • Avatar of Foximion Foximion Feb 12, 2015 at 19:53 UTC - 0 likes

    Thank you!)

  • Avatar of Foximion Foximion Feb 11, 2015 at 13:32 UTC - 0 likes

    Please update MeltyMap'sMathMod to game version 0.9.6


Date created
Mar 28, 2013
Last update
Feb 27, 2015
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
Recent files