MeltyMap'sMathMod

FAQ

MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- Zoom:
avatar_input_handler.xml file in Ur's game\res_mods\0.9.1\gui folder

- ZoomX:
ZoomX.xml file in Ur's game\res_mods\0.9.1\gui folder

- NoScroll:
NoScroll.xml file in Ur's game\res_mods\0.9.1\gui folder

- Server Aim
ServerCross2.xml file in Ur's game\res_mods\0.9.1\gui\ folder


Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another ones from other mods.

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  • Avatar of _RazNaRok_ _RazNaRok_ Oct 22, 2014 at 11:32 UTC - 0 likes

    <<reply 2361523>>

    can't triger it to happen.

    TBH see if crosshair panels are of screen.
    Maybe one of U'r mods installs position.pyc to fix old abandoned crosshairs mods

  • Avatar of _RazNaRok_ _RazNaRok_ Oct 22, 2014 at 11:25 UTC - 0 likes

    <<reply 2371052>>

    only vertical in lower half of screen.

    Edit: MeltyMapProtractorSetting.xml

    <ordinateWhenTank>0.90</ordinateWhenTank>
    <ordinateWhenTD>0.87</ordinateWhenTD>
    <ordinateWhenSPG>0.0</ordinateWhenSPG>

    0.0 is screen center
    1.0 is bottom of the screen

    Last edited Oct 22, 2014 by _RazNaRok_
  • Avatar of _RazNaRok_ _RazNaRok_ Oct 22, 2014 at 11:25 UTC - 0 likes

    @seregas750: Go

    remove position.pyc from previous or other than curse release.

  • Avatar of thierrybo thierrybo Oct 19, 2014 at 09:03 UTC - 0 likes

    Hi,

    is there a mean to move the "Effective Armor Calculation" box?

  • Avatar of seregas750 seregas750 Oct 09, 2014 at 08:41 UTC - 0 likes

    blended sight to the left, how to fix it?

  • Avatar of gomansx gomansx Oct 08, 2014 at 11:49 UTC - 0 likes

    @_RazNaRok_: Go

    Hi RazNarok, yes, i install without any other mod in, and i just copy and paste whole 9.3 folder and replace my wot folder.

    anything i miss out?

    thank you.

  • Avatar of _RazNaRok_ _RazNaRok_ Oct 08, 2014 at 11:37 UTC - 0 likes

    @vr335: Go

    - no without loosing color morph on panels.

    However u can change the panels shapes to one of three avaiable... Go to game settings and change shape of central markers.

    One of build in shapes has high contrast with J1mb0 style.

  • Avatar of _RazNaRok_ _RazNaRok_ Oct 08, 2014 at 11:30 UTC - 0 likes

    @gomansx: Go

    TBH... did U installed MM manually or with mod enabler? lastly use mine release from here or from EU forums.

  • Avatar of gomansx gomansx Oct 03, 2014 at 10:08 UTC - 0 likes

    @_RazNaRok_: Go

    Hi Raznarok> thx for the reply i had deleted all folder there but it still not show

    thank you.

    Last edited Oct 03, 2014 by gomansx
  • Avatar of vr335 vr335 Sep 29, 2014 at 22:03 UTC - 0 likes

    Is there a way to change the color of the elements

    no such option

    Any chance to implement? tons of useful information, but 3/4 of the time it's simply invisible, thin blue line on colorful background. Can't really see even where you aim.

Facts

Date created
Mar 28, 2013
Categories
Last update
Oct 25, 2014
Development stage
Release
License
GNU General Public License version 3 (GPLv3)
Curse link
MeltyMap'sMathMod
Downloads
262,521
Recent files

Authors